The Stone Movers: A Journey Through the History of Weiqi (Go)
Imagine a game so old, yet so profound, that it has managed to captivate players for thousands of years, outliving countless civilizations, and continuing to enchant millions in our modern world. This is no hyperbole. We're diving into the illustrious history of Weiqi, more popularly known in the West as Go.
Picture this: it’s the Zhou Dynasty in ancient China, around 2500 years ago. Intellects, scholars, and nobles gather around a wooden board, 19 by 19 lines carved into its surface. Two players sit on opposite ends, a bowl of black and white stones at their sides. A game of Weiqi is about to begin, and the room hushes in anticipation. These scenes encapsulate the beginnings of a game that was destined to traverse continents and millennia.
The exact origins of Weiqi are shrouded in myth and mystery, with some legends attributing its creation to the mythical Emperor Yao, around 2300 BC, as a means to enlighten his son. Others claim that the game was used by Chinese warlords and generals as a strategic tool to plan battles. Despite its foggy genesis, one fact remains clear: Weiqi is an inextricable part of China's cultural and intellectual heritage.
In the second century AD, Weiqi was already deeply rooted in Chinese society. It was counted as one of the 'Four Arts' expected to be mastered by the Chinese scholar-gentleman, alongside calligraphy, painting, and the guqin (a type of stringed instrument). So, for a game with such gravitas, it's no surprise that it spread throughout East Asia, influencing Korea, Japan, and later, the world.
Weiqi traveled to Korea, where it became known as 'Baduk,' around the 5th century AD. The game found fertile ground in the Korean Peninsula, becoming a part of the country's rich strategic and philosophical tradition. However, it was in Japan, where it became known as 'Go,' that the game truly flourished.
The game of Go was introduced to Japan during the Nara period (710-794 AD). The Japanese took to the game with remarkable ardor. By the Edo period (1603-1867), Go had established itself as a cornerstone of Japanese culture. The Japanese shogunate even established four major Go schools, and highly ranked players, recognized by the government, dueled in the presence of the shogun. With a stable structure and state backing, Go thrived in Japan and the intricate strategies and stylistic elements of the game were polished to a fine sheen.
The waning of the Edo period marked a decline in the prominence of Go in Japan, but not for long. The 20th century saw a resurgence of interest in the game, not only in Japan, but also globally. The establishment of the Nihon Ki-in (Japanese Go Association) in 1924 helped revive the tradition of professional Go.
The western world's encounter with Go was relatively recent. The game was introduced to Europe and America in the late 19th and early 20th centuries. Initially viewed as an exotic Eastern pastime, Go gradually gained respect as a game of deep strategy and subtlety. Today, Go associations and clubs are common across the globe, and international Go tournaments are major events that attract competitors from every corner of the world.
The digital age has given Go a new dimension. Online Go servers, digital tutorials, and AI players like AlphaGo have not only made the game more accessible but have also revolutionized strategy and play. In 2016,
when Google's AI, AlphaGo, defeated the world champion Go player Lee Sedol, it marked a monumental moment in the game's history, reminding us of Go's enduring appeal and its capacity to continually evolve and surprise.
Go or Weiqi, whatever name you prefer, is more than just a game. It's a conversation between two minds, a dance of strategy and intuition, a meditation on life and philosophy, and a bridge across cultures and time. From the ancient Chinese courts to the hands of a child learning to play in a modern city park, the journey of Weiqi is a testament to the enduring allure of this magnificent game. The stones have moved across the board for thousands of years, and they show no sign of stopping. Who knows what the next move will be?